March 2008
4 posts
Heavy Metal
After grabbing a copy of the V-Ray render engine for 3D Studio Max, I started playing with sub-surface scattering, which is the absorbsion and refraction of light within an object. After about an hour and a half of material setting tweaks and test renders, this image of the toddfx logo cast in molten metal finally satisfied me. The glowyness of it was rendered seperately and adjusted in post, but...
Mar 29th
High Definition Goodness
My new toy is a Sony HDR-SR11 high def camcorder. I haven’t done any major shooting yet, but here’s some footage of random things from screwing around with it around the house. All of these tests were either macro or extreme closeups, except for the outdoor shot which was a test of the cameras slow motion capability. Toggling it increases the frame rate to 240 FPS for 3 seconds, but...
Mar 29th
“You gotta be online to be anything”
Mar 26th
The Beginning
This is an experiment. I’ve blogged in the past, but have a tendency to cease and desist after some weeks or months. This will be both a personal blog, as well as a sort of work-in-progress monitor.  I’ll probably be posting a lot of text, links, images, and videos, but also renders that aren’t yet glorious enough to go to toddfx.com. Whatever the content consists of, one thing...
Mar 26th